Ascendance

TWD: Road To Survival

Hero image for the Ascendance project
Ascendance. How to play screenshotAscendance. Main menu screenshotAscendance. Fusion animation

Project Breakdown

Problem

Players have a very large amount of low-rarity characters, combat meta is stale and as a result, players are not engaging in PvP

Objectives

  • Provide a new way for players to progress characters
  • Increase roster investment
  • Improve combat gameplay and strategy

Role

  • Work side by side with Game Design to definethe best solution
  • Work side by side with UI Design and Art toensure consistency and deliver high quality graphics
  • Work closely with stakeholders to ensure theproduct vision and business needs

Solution

  • Develop a new feature that allows players to use low rarity characters to increase the power and abilities of high rarity characters
  • A new 6-star rarity character with new persona
  • The new character rarity willhave new skills and higher base stats

Approach

Analytics Data

  • Large amount of users have a full roster, theystruggle with managing roster capacity
  • Large amount of users don’t find low-level characters useful
  • Free-to-play users cannot stay competitivein the game

User Stories

  • As an elder player, I have many low-levelcharacters that are not useful
  • As a free to play player, I would like a way toobtain high rarity characters to staycompetitive in the game
  • As a competitive player, I wand to diversify myroster to find different combat strategies

Survey Results

  • Players reported they were not engaging in PvP because combat meta is staleand rewards are not good
  • Players were using low rarity characters as fodder for levelling up. However, once high rarity characters are maxed out, players have no use for low rarity characters

Competitive Analysis

Collection of screenshots from FIre Emblem

Fire Emblem

The good

  • UI is strait-forward, I know exactly what to do: select 2 characters and merge them
  • I know how many characters to choose, which one is the character that is going to be enhancedand which one I will loose
  • Good sorting/filter options help me find what I am looking for

The bad

  • Don’t know why I can’t merge certain characters
  • Don’t know what I am getting when I do enhance characters
  • Lots of trial and error to figure out that I can only merge a lower-tier character into ahigher-tier character

Takeaways:

  • The top part of the screen is great: I know what to do and how to do it
  • The “help” button (?) has all the information you need, but only the first part is explained ina nice infographic, after you get plain text that is boring and easily skipped
Collection of screenshots from One Piece Treasure Cruise

One Piece Treasure Cruise

The good

  • Easy to tell which characters are available for Evolving
  • I know what fodders are needed to evolve a character as well as the cost
  • I know the result of the evolution

The bad

  • It’s not clear why I can’t evolve certain characters
  • When I am missing fodder, I don’t know how/where to get them
  • The base stats seem lower than the evolved stats, not sure why I would want to evolve

Takeaways:

  • Having more real estate on screen to scroll through all my characters is nice, and selecting the character I wish to enhance first makes sense
  • It’s not clear how exactly this works or what I get from it since the UI is very cluttered

User Journey

Ascendance. Part 1 of user journeyAscendance. Part 3 of user journeyAscendance. Part 3 of user journey

Ideation: Wireframes

Ascendance wireframe 1Ascendance wireframe 2Ascendance wireframe 3Ascendance wireframe 4Ascendance wireframe 5Ascendance wireframe 6Ascendance wireframe 7Ascendance wireframe 8Ascendance wireframe 9Ascendance wireframe 10Ascendance wireframe 11Ascendance wireframe 12

User Flows

Ascendance flow 1Ascndance Flow 2

Conclusion

Challenges

  • Clearly communicating that merging characters produces a random result in low-rarities (4-starsand 5-stars) but not with 6-stars
  • Testing with a click through was complicated because of all the possible combinations and outcomes
  • New character skills required an overhaul to the character description screen, as well as new UIfor combat
  • Making the UI better but still familiar so existing players won’t feel lost

Learnings

  • Testing early on was key to creating a flow that made sense to users
  • Surveying players helped the team validate assumptions
  • After launching, a second survey determined that players look forward to creating newcharacters and looked forward to having new skillsto strategize and and improve combatexperience
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